Shiny Shoe provided all gameplay engineering for this third-person action combat game for Dinosaur Entertainment, which features numerous player hero characters who fight their way through many levels while swinging swords, casting magic and “kicking butt.”

A great example of our approach to consulting projects, the development process included biweekly meetings, which allowed us to discuss, improve and iterate on the gameplay as we built it, keeping everyone involved on the same page.

Built on the Unity Platform, MechKnight Chronicles fully leverages our extensive 3D console game experience. We built both level and combat design tools for our client to enable their designers to create gripping action gameplay.