COMMITMENT, PROFESSIONALISM & FUN
Shiny Shoe’s originality, technical savvy, experience and a true passion for game design create distinctive, sophisticated and polished work.
GRIM FANDANGO: REMASTERED
Working on the relaunch of this classic game in tandem with Double Fine Productions, our assignment was to help make Grim Fandango playable on modern platforms, updating many aspects while preserving essential visual elements that made this “dark comedy neo-noir adventure game” a fan favorite.
Game of Thrones
GAME OF THRONES: A TELLTALE GAMES SERIES
Shiny Shoe created 3D environment art for the first three episodes of Game of Thrones – A Telltale Games Series. Based on HBO’s award-winning drama, the game tells the story of House Forrester, caught up in the events of The War of the Five Kings. Players must do everything they can to prevent the house from meeting its doom and their actions and choices influence later events across the 6-episode arc. The game is playable on Windows, Mac OS X, PlayStation 3 & 4, Xbox 360, Xbox One, iOS and Android. Known for its episodic games, Telltale also developed the acclaimed video game spinoffs of The Walking Dead and The Wolf Among Us.
War Commander: Rogue Assault
WAR COMMANDER: ROGUE ASSAULT
Shiny Shoe worked with international online gaming powerhouse KIXEYE to introduce a new mobile version of this top-rated, action strategy game, which lets players battle, attacking and defending using unique land and air units on the world’s first fully 3D mobile RTS engine. We provided both engineering and art consulting, helping KIXEYE get the game off the ground and establish the core gameplay.
Batman: Arkham Underworld
BATMAN: ARKHAM UNDERWORLD – WB GAMES
WB Games contracted us to handle many aspects of the 3D environment featured in Batman: Arkham Underworld, one of their three new mobile games featuring innovative console game connectivity scheduled to launch in Fall of 2015.
With its deep player engagement, Batman: Arkham Underworld lets players build their own hideout, then recruit and train an army of henchmen to do their bidding, including super-villains like The Riddler, Harley Quinn and Killer Croc, as they fight to become Gotham City’s next criminal kingpin.
As consultants, one of our most interesting challenges has been to create an engaging “run-and-chase” game focusing on a seemingly mundane topic: data storage. For this assignment, we applied our numerous years of experience in the traditional game industry to a project that was a bit unusual.
MECHKNIGHT CHRONICLES: KNIGHTFALL
Shiny Shoe provided all gameplay engineering for this third-person action combat game for Dinosaur Entertainment, which features numerous player hero characters who fight their way through many levels while swinging swords, casting magic and “kicking butt.”
A great example of our approach to consulting projects, the development process included biweekly meetings, which allowed us to discuss, improve and iterate on the gameplay as we built it, keeping everyone involved on the same page.
Built on the Unity Platform, MechKnight Chronicles fully leverages our extensive 3D console game experience. We built both level and combat design tools for our client to enable their designers to create gripping action gameplay.
Polished & Inspired
A-List Clients in a range of industries seek us out because we only take on projects that challenge and excite us.
In addition to Unity expertise, we’ve developed & shipped native-code games on Sony, Microsoft, Nintendo, Apple and Google Platforms.